Read e-book online Digital Games and Mathematics Learning: Potential, Promises PDF

By Tom Lowrie,Robyn Jorgensen (Zevenbergen)

ISBN-10: 9401795169

ISBN-13: 9789401795166

ISBN-10: 9402400346

ISBN-13: 9789402400342

Digital video games provide huge, immense strength for studying and engagement in arithmetic principles and methods. This quantity deals multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how electronic video games impression the social actions and mathematical principles of learners/gamers. Contributing authors determine possibilities for broadening present understandings of ways mathematical principles are fostered (and embedded) inside of electronic online game environments. particularly, the amount advocates for brand spanking new and alternative ways of pondering arithmetic in our electronic age—proposing that those mathematical rules and numeracy practices are distinctive from new literacies or multiliteracies. The authors recognize that the promise of electronic video games has no longer continuously been realised/fulfilled. there's rising, and enormous, proof to signify that conventional self-discipline barriers limit possibilities for mathematical learning. Throughout the publication, what constitutes arithmetic learnings and pedagogy is contested. Multidisciplinary viewpoints are used to explain and comprehend the possibility of electronic video games for studying arithmetic and determine present tensions in the field.

Mathematics studying is outlined as being approximately challenge fixing; engagement in mathematical ideas and strategies; and social engagement. The artefact, that's the sport, shapes the ways that the avid gamers interact with the social task of gaming. In parallel, the ebook (as a te

xtual artefact) can be supported by way of Springer’s on-line platform—allowing for video and electronic communique (including hyperlinks to proper web content) for use as supplementary fabric and identify a dynamic verbal exchange space.

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Digital Games and Mathematics Learning: Potential, Promises and Pitfalls (Mathematics Education in the Digital Era) by Tom Lowrie,Robyn Jorgensen (Zevenbergen)

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